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Gotham Rebuilt Brick by Brick: First Impressions of 'Lego Batman: Legacy of the Dark Knight' at MCM London
As a thug once joked in Arkham City, Lego Batman: Legacy of the Dark Knight might end up being the 'Arkham World' of the Batman games, only this time built in Lego bricks.
Joanne Baranga
Nov 8, 20255 min read


What Makes A Game a "Must-Play" Title?
Labelling games as “must-plays” has become increasingly common in recent years, but despite its presence, it does not have a clear definition. So what makes a game a "must-play" title?
Raza Mirza
Nov 3, 20254 min read


The Dedication And Grind Of Growing Streamers: In Conversation With Chopkoh And Gwenleanne
Streaming is an evolving landscape, and their insights provide valuable lessons for anyone looking to enter the industry.
Luna Morningstar
Aug 25, 20256 min read


Do We Own the Games We Play? A Look into What Digital Game Ownership Means
Digital purchases are instant, often more affordable, and save time. But with that convenience comes a subtle trade-off: we are moving further away from true ownership.
Joanne Baranga
Aug 5, 20254 min read


In Conversation With: QwertyProphecy
Screenshot from Mosu's latest game The Dark Queen of Mortholme The Dark Queen of Mortholme is a recently released indie game taking inspiration from cult classics such as Dark Souls and the timeless chic of gothic influences. With each successive repetition, the game reflects on the changing relationships between a static, 'eternal' villain and the journey of an ever-growing, fluid hero. Following my review of the game, I sat down with developer Mosu (@qwertyprophecy) over Zo
Karan Nimsons
Mar 24, 20255 min read


An Unstoppable Object Meets An Immovable Force: Reviewing Mosu’s The Dark Queen of Mortholme.
Image by Mosu (qwertyprophecy) @ itch.io “You are the Dark Queen, the most powerful being in your entire universe. Your lair is breached by an aspiring hero—a pitiful thing, easily crushed. Except, they keep coming back.” Following in the footsteps of the endless and at times highly aggravating tactical moves that frame the typical structure of the RPG boss battle, ‘The Dark Queen of Mortholme’ created by independent developer Mosu Äijälä provides an interesting disruption to
Karan Nimsons
Mar 24, 20252 min read


Pleasure and Pain in Fallout’s Post-Apocalyptic Americana
Loosely defined as a philosophy and lifestyle prioritising the pursuit of pleasure, hedonism is a recurring theme in 'Fallout'.
Humaira Valera & Karan Nimsons
Mar 16, 20256 min read


How I Sold My Soul For A 0.6% Drop Rate
Gacha games don’t just sell you characters. They sell you attachment, obsession, and a 0.6% chance at happiness.
Luna Morningstar
Mar 6, 20253 min read


The Spirit of Pokémon: Inside the 2025 Europe International Championships
You may think you know Pokémon, but beyond the franchise’s animated series and many video games is a vast and fiercely competitive world...
Joanne Baranga
Mar 5, 20255 min read


'Grand Theft Hamlet' Review: 'The Play's The Thing'
Grand Theft Hamlet (Pinny Grylls, Sam Crane, 2024); Image courtesy of Tull Stories) In spite of all the surreal emotions that arise from...
Joe Breuer
Dec 12, 20245 min read
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